#include "contactsignal.h"

ContactSignal::ContactSignal(QObject *parent) : QObject(parent)
{

}

void ContactSignal::emitAttacked(QString name){
    emit attacked(name);
}

void ContactSignal::emitIsOnFloor(QString name){
    emit isOnFloor(name);
}

void ContactSignal::emitCombinationAttacked(QString name){
    emit combinationAttacked(name);
}

